Board games
Why Board Games Still Matter in the Teenage Years
Discover how board games give teens space to think, practise fair play and enjoy time with family, with a brief look at Toykraftt’s Decimate.
By TeenmeUP Editorial · Published · 4 min read
For parents of Tweens 9–12, Teens 13–16, TeenZ 17–19
There’s more happening around a game board than we sometimes notice.
“Wait. Let me think.”
It’s a small sentence, but a lovely one to hear from a teenager absorbed in a game. They’re weighing up a choice. Someone across the table is waiting, trying to guess what they’ll do. A move is made, a plan changes, and suddenly everyone has an opinion.
For parents, these moments are worth making room for. Between school, classes, homework and separate screens, there can be surprisingly little time to simply enjoy one another’s company. A board game gives everyone something to gather around—and something to do together.
A place to think for themselves
We often ask teens to think ahead and make thoughtful decisions. A strategy game gives them somewhere to try.
Should they act now or wait? Stick with a plan or change direction? What might the other player do next?
Depending on the game, playing can call on planning, attention and the ability to keep information in mind. Harvard’s Center on the Developing Child includes strategy games and logic puzzles among activities that exercise these skills during adolescence.[1]
There’s also the satisfaction of owning a decision. Parents can step back, let a teen choose their move and allow the game to unfold. Sometimes the idea works; sometimes it doesn’t. Either way, there’s another chance to try.
Learning to share the table
Board games bring small social challenges into the same space: waiting for a turn, listening to an explanation, agreeing on a rule and accepting that somebody else has won.
A close finish can be frustrating. That gives parents a chance to show what fair play looks like in practice. Congratulate the winner. Admit when you’ve misunderstood a rule. Laugh at your own spectacularly unsuccessful plan.
In a cooperative game, the conversation changes again. Players need to hear each other’s suggestions and decide how to work towards a shared goal.
These moments give teens opportunities to practise patience, communication and handling disagreement. They also give adults a useful reminder that our own behaviour at the table matters.
Time together that has something to revolve around
“Tell me about your day” can sometimes get a one-word answer. Sitting down to play offers a different way to spend time together.
There’s something immediate to talk about. A surprising move. A rule nobody remembers. The person who was losing and somehow made a comeback. Conversation has somewhere to start, without a teenager feeling they have to provide an update on school or friendships.
For that half-hour or evening, a parent can be a teammate or a worthy opponent. A teen can be the expert explaining how everything works. Those shifts can make family time feel more enjoyable for everyone.
Choose a game they actually want to play
Interest comes first. Some teens enjoy strategy, others prefer word games, mysteries or working together to solve a challenge. Let them help choose, and check the age guidance, complexity and playing time before you begin.
One example for teens interested in strategy is Decimate – Operation Sindoor by Toykraftt. Listed for ages 10 and above, this Indian Army-themed strategy game includes a comic book.[2] Its strategy focus offers a reason to pause, consider choices and think through a plan during play, while the story may appeal to teens who enjoy the theme. It’s one way to bring a challenging shared activity to the table.
The game needn’t become another assignment. Start with something manageable, learn together and leave room for mistakes. If your teen enjoys it, they may want to invite a friend, explore other games or organise the next family session themselves.
That’s why board games deserve a place in the teenage years: they make room for thinking, conversation, friendly competition and shared enjoyment.
And sometimes, the clearest sign of a good evening is simply: “Shall we play again?”
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By TeenmeUP Editorial.
Sources
- Harvard Center on the Developing Child: Activities Guide — adolescent strategy games and opportunities to practise thinking skills.
- Toykraftt: Decimate – Operation Sindoor — retailer listing on Toycra for product description, age guidance and included comic book. The product example is based on its listing, not a hands-on review or a study of this specific game.
